![]() Everything is now done through the VgManipulator interface. The manipulator-specific interfaces Vg2DManipulator, Vg3DManipulator, VgSimpleGestureManipulator are deprecated. ![]() The VgValue class that carries arbitrary typed values.The default manipulator now has inertia (#8326, #8346).The manipulator design has been simplified (#8326, #8346).The VgIconMarkerDescriptor now contains a color field, that will be multiplied with the color (including opacity) from the icon.It is now possible to fetch animation channels values from VgSpatial objects.The alpha animation channel for layers.The new VgMatrixInterpolationFunctorDescriptor for animation of matrix channels (#8327).The colorMatrix animation channel on layers.migrating from VisioMove 2.1.19, replace the libVisioMove.a/aar.An issue during packaging of v2.1.19 could cause issues in complex build setups.Loading times on android are much longer than with iOS (#8431).The new drag manipulator wasn't respecting the provided boundaries (#8462).migrating from VisioMove 2.1.20, replace the libVisioMove.a/aar.The identifiers for alpha (opacity) animation channels are added in VgAnimationChannels.The new drag manipulator config could clash with "limits" footprint (#8592).The VgIconMarker now has a setColor method to dynamically change the color (#8591).The sample code provided with the VisioMove SDK is now deprecated and will not be updated anymore.VisioMove is now linked with libc++ (instead of gnustl).VisioMove is now built on Android NDK r17b.The tPlaceColor methods were optimized (9% gain in atomic calls, 14% with batched version).Batched version of the tPlaceColor method to set multiple places with multiple colors at once.VgSizePolicy.eVgSizePolicyFixedRectangleMultiline for multiline points with max fitting scale.VgSizePolicy.eVgSizePolicyRectangleMultiline for multiline points with uniform 3D char size.Thanks in advance for any help you can provide. Is there something glaring I am missing? And if not, can anyone else confirm this behavior? ![]() It also failed at this step in the exact same way, so this issue doesn’t seem to be device specific. To ensure it wasn’t something to do with my specific machine, I installed UE 4.25.0 on a different machine that had no other versions of UE, and had never had any Android related files whatsoever. I redid the entire process several times with the same result. At first I figured it was because I also had some old install of AndroidStudio from some ROM work that I uninstalled but might have had some lingering files, so I tried to fully remove Android Studio, the SDK, and all other related files, as well as updating Java before reinstalling studio and running it again. ![]() It gets to sdkmanager.bat, then says something about not finding something and downloading, then a bar starts across, gets to about 6%, and then the bar disappears and says it failed to find package 11db 3.1, and tells me to check the android studio install, as seen in the attached picture here. So, I began following this guide to install Studio and all that, but it fails at the part where you run androidsetup.bat. I am trying to runa test cardboard vr app on android and started by following this guideuntil I got to the part where I had to add the SDK, NDK paths, at which point I realized I had to setup all of those. ![]()
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